Sort By: AC Dam Hit Mana Mr
TAKE NECK
1
enchanted shoulder guards[COMPONENT] [-]
shoulder guards enchanted
MAGIC SHOULDER
Ma3 or Cl3 or Dr3 or Ne3
-0.1
Mp 6
TAKE FINGER
1
a small obsidian ring[ARMOR] [-]
ring obsidian
MAGIC
Ma1 or Cl1 or Dr1 or Ne1
-0.1
Mp 4, Hp 3
Light
1
an aquamarine stone[LIGHT] [-]
aquamarine aqua glowing stone
GLOW MAGIC
Ma1 or Cl1 or Th1 or Wa1 or Dr1 or Ne1 or Ba1 or Mo1
0
Hpr 1, Mp 3
TAKE SHIELD
1
an ornamental shield[TREASURE] [-]
ornamental shield
MAGIC
Ma2 or Cl2 or Dr2 or Ne2
0
Mp 3
TAKE HANDS
1
a pair of black trimmed gloves[ARMOR] [-]
gloves black trimmed
MAGIC
Ma1 or Cl1 or Th1 or Wa1 or Dr1 or Ne1 or Ba1 or Mo1
0
Hpr 1, Mp 2
TAKE ARMS
1
a pair of black trimmed sleeves[ARMOR] [-]
sleeves black trimmed
MAGIC
Ma2 or Cl2 or Dr2 or Ne2
0
SpellSaves -1, Mp 2
Spellbooks
1
a moss green spellbook[SPELLBOOK] [-]
spellbook moss green judicandus wuiaf
Cl4 or Dr8
0
VALUE_SPELL = cure minor
2
a magenta spellbook[SPELLBOOK] [-]
spellbook magenta yrawz ghfutz
HUM CRUMBLE-READ
Cl14
0
VALUE_SPELL = flame strike
3
a prussian blue spellbook[SPELLBOOK] [-]
spellbook prussian blue yfzzkz
Ma8
0
VALUE_SPELL = freeze
4
a mysterious looking spellbook[SPELLBOOK] [-]
spellbook mysterious uiyfazuguai
Ma9 or Dr11 or Ba17
0
VALUE_SPELL = infravision
5
a sticky spellbook[SPELLBOOK] [-]
spellbook sticky xzb
Ma4 or Cl18 or Ba12
0
VALUE_SPELL = web
6
a scratched red spellbook[SPELLBOOK] [-]
spellbook scratched red canduswazz judifgz
Cl12
0
VALUE_SPELL = remove curse
7
a bright white spellbook[SPELLBOOK] [-]
spellbook bright white eugszr waouq
Ma6 or Cl6 or Dr12 or Ne6 or Ba14
0
VALUE_SPELL = dispel magic
8
an ethereal spellbook[SPELLBOOK] [-]
spellbook ethereal wuiebabra
Ma29 or Cl12 or Ne15
0
VALUE_SPELL = mindbar
TAKE HOLD
1
a staff of sleep[STAFF] [-]
staff sleep
MAGIC
0
VALUE_LEVEL = 12
VALUE_SPELL = sleep
VALUE_CHARGES = 1
VALUE_MAX_CHARGES = 1
VALUE_CRUMBLE = No
2
a black staff[STAFF] [-]
staff black
MAGIC
0
VALUE_LEVEL = 18
VALUE_SPELL = teleport
VALUE_CHARGES = 2
VALUE_MAX_CHARGES = 2
VALUE_CRUMBLE = No
3
a burnt staff[STAFF] [-]
staff burnt
0
VALUE_LEVEL = 20
VALUE_SPELL = blindness
VALUE_CHARGES = 4
VALUE_MAX_CHARGES = 4
VALUE_CRUMBLE = No
4
a red and white staff[STAFF] [-]
staff red white
0
VALUE_LEVEL = 20
VALUE_SPELL = word of recall
VALUE_CHARGES = 1
VALUE_MAX_CHARGES = 1
VALUE_CRUMBLE = Yes
Total: 18