Sort By: AC Dam Hit Mana Mr
TAKE BODY
1
a suit of rusty chainmail[ARMOR] [-]
chain rusty suit chainmail
MAGIC
Ma6 or Cl6 or Th3 or Wa3 or Dr6 or Ne6 or Ba3 or Mo6
-1.5
Str 1
TAKE HANDS
1
a set of rusty gauntlets[ARMOR] [-]
gauntlets rusty
Th20 or Wa20 or Ba20 or Mo20
-0.2
Hit 2, SpellSaves -2
TAKE NECK
1
a gold pendant adorned with a chunk of marble[ARMOR] [-]
gold marble pendant
GLOW
Ma6 or Cl6
-0.1
TAKE WAIST
1
an octopus tentacle[ARMOR] [-]
tentacle octopus belt
MAGIC
Ma8 or Cl8 or Dr8 or Ne8
-0.1
TAKE WIELD
1
a sword of wounding[WEAPON] [-]
wounding sword
MAGIC
Th10 or Wa10 or Ba10 or Mo10
2d7 -2 +1
TAKE WIELD THROW
1
a sahaguin spear[WEAPON] [-]
spear
Th5 or Wa5 or Ba5 or Mo5
1d9 -2 +2
2
a sahaguin trident[WEAPON] [-]
trident
Th5
2d5 -2 +1
Spellbooks
1
an ivy green spellbook[SPELLBOOK] [-]
spellbook ivy green judicandus gzfuajg
HUM CRUMBLE-READ
Ma38 or Cl15 or Dr19
0
VALUE_SPELL = cure serious
3
a bright white spellbook[SPELLBOOK] [-]
spellbook bright white eugszr waouq
Ma6 or Cl6 or Dr12 or Ne6 or Ba14
0
VALUE_SPELL = dispel magic
4
a thickly bound spellbook[SPELLBOOK] [-]
book thickly name thick binding thickly bound spellbook abrazak
HUM CRUMBLE-READ
Ne16
0
VALUE_SPELL = arms of the abyss
5
a book locked with crampons[SPELLBOOK] [-]
manual book locked crampons
Th10 or Wa10 or Ba15 or Mo12
0
VALUE_SPELL = climb
6
engraved sticks of flagellation[SPELLBOOK] [-]
manual engraved sticks flagellation flail
Wa31
0
VALUE_SPELL = flail
TAKE
1
a map of the Sahaguins[TREASURE] [-]
map sahaguins sahaguins
0
TAKE ABOUT
1
a blessed vestment[CONTAINER] [-]
blessed vestment
BLESS
Ma12 or Cl6 or Th10 or Wa10
0
Wis 1, Hp 10, MaxWeight 350
Keys
1
a rusted copper key[KEY] [-]
rusted copper key
0
TAKE FINGER
1
a pink coral ring[ARMOR] [-]
ring coral pink
Ma10 or Cl10
0
Int -1, Hp 30
2
a basalt ring[TREASURE] [-]
ring basalt
GLOW
Ma25 or Cl25 or Dr25 or Ne25
0
Dam -1, Mp 25
Total: 21