Sort By: AC Dam Hit Mana Mr
TAKE HEAD
1
a finely made iron helmet[ARMOR] [-]
helmet fine finely made
Th13 or Ba13
-0.9
Dex 1
TAKE SHIELD
1
a rusty shield[ARMOR] [-]
shield rusty
Ma20 or Cl20 or Dr20 or Ne20
-0.4
Int 1, Wis 1
TAKE ARMS
1
thick leather sleeves[ARMOR] [-]
sleeves thick leather
Th3 or Wa3 or Ba3 or Mo3
-0.4
Dex 1
TAKE ABOUT
1
a dark green robe[CONTAINER] [-]
robe dark green
Ma9 or Cl9 or Th9 or Wa9 or Ne9 or Ba9 or Mo9
-0.3
MaxWeight 300
TAKE HANDS
1
thick leather gloves[ARMOR] [-]
gloves thick leather
Wa6
-0.3
Hit -2
TAKE FEET
1
old leather boots[ARMOR] [-]
old leather boots
Th7 or Wa7 or Ba7 or Mo7
-0.3
Str 1
TAKE WIELD TWO-HANDED
1
a serrated pike[WEAPON] [-]
pike serrated
Th10 and Wa20
4d4 0 +2
Light
1
a hexagonal shaped token[LIGHT] [-]
hexagonal hex token
MAGIC
0
2
a glowing emerald[LIGHT] [-]
emerald glowing
GLOW
Ma6 or Cl6 or Dr6 or Ne6
0
Int 1
Spellbooks
1
a manual bound in witch hazel bark[SPELLBOOK] [-]
witch hazel bark manual
HUM CRUMBLE-READ
Ma20
0
VALUE_SPELL = dowsing
2
a leather-bound portfolio[SPELLBOOK] [-]
portfolio leather bound
Th35
0
VALUE_SPELL = study
TAKE
6
a map of the Emerald Mines[TREASURE] [-]
map emerald mines
0
7
a glowing golden pick axe[TREASURE] [-]
axe pick glowing magical golden autoquest
GLOW PERSONAL
0
Keys
1
a dark green key[KEY] [-]
key green
0
Total: 21